Tuesday, November 30, 2010

The Ones to Watch - December Edition

The end of the year is nigh, and some publishers dare to release their game mere weeks before Christmas.  Most people already know what they want, and many have already purchased it. What games are worth keeping an eye on this month?  Well, let's break it down.

World of Warcraft: Cataclysm - PC - 12/7



Let's get the 800 pound gorilla in the room out of the way.  Blizzard is releasing the latest expansion for the massively popular World of Warcraft MMO entitled "Cataclysm".  This expansion will raise the level cap to 85 and more importantly will completely overhaul the game world as the players know it as the world is torn asunder.   Many people are coming back to see what they've done, so expect the game world to be booming in the next week.


Tron: Evolution - Multi Platform - 12/7


Movie tie in games are usually pretty terribad, and bloated collector's editions that more than double the price of the game just make it worse, but maybe this one will be different.  Maybe we can all forget the last Tron game and this will be something awesome.  But probably not.  Keep on eye on it just in case I'm wrong.


Bejeweled 3 - PC - 12/7


Do not ever ever doubt the power of either PopCap Games or Bejeweled.  No game other than maybe Farmville has so much power over productivity in the workplace.  If you're looking for a game that even a mom can love, this is your winner (and still the champion).


Super Mario All-Stars: Limited Edition - Wii - 12/12


Nintendo celebrates Mario's 25th Anniversary with Super Mario All-Stars: Limited Edition.  This one has four classic Mario games: Super Mario Bros., Super Mario Bros. Lost Levels, Mario Bros. 2, and Super Mario Bros. 3.  These are the classic games that we grew up with, with a current gen face lift.  If you're a Mario fan that hasn't played these original games, this is a great value.  Unfortunately most of us already bought most of these when they came out on the Virtual Console. 


Sadly, that's all that's worth keeping an eye on in December.  Looking ahead into January, there's some interesting titles coming our way on all of the platforms.  Little Big Planet 2, Dead Space 2, and the return of You Don't Know Jack are in our future, so check back this time next month for what's coming in the new year, and everybody have a very merry Christmas.

Saturday, November 20, 2010

Fallout: New Vegas - Review


I finished Fallout: New Vegas this past week and have come back to report that while I did find some real enjoyment in the side quests (that the game almost forced me into doing), the end result of Fallout: New Vegas is that it is a pale comparison to the original Fallout 3.  New Vegas is full of bugs, poor plot development, and just doesn't have enough to break into what could have been an awesome game.

Throughout the entire game I was constantly asking myself "Why am I doing this?".  Why am I working for Mr. House?  Why do I care what happens to New Vegas?  Fallout 3 took an hour of game play and dedicated it to not only teaching you how to play, but giving you reason to play.  The bonds that were quickly formed with your father and then shattered as the vault erupts into chaos explains why you don't know anything about the outside world and gives you a long term goal to strive after.  New Vegas briefly attempts to get you started with a revenge plot but that lets you decide what you're going to do 25% into the game, and doesn't give you a whole lot of reason to finish it.  

Helping a static image take over is a bad reason to play
You play the game as "The Courier".  All that you know about your past is, well, nothing.  You find out over time that you were given a package to deliver and you were intercepted and nearly killed, but that doesn't take place in the game.  A substory about losing your memory from being shot in the head and needing to piece your life together could have added so much to this, to give me something to care about.  This is a game about exploring a world that as a courier you should probably already know and somehow you don't.  Bad design.

If you like fighting bugs, this game is for you.  Most of the enemies are desert insects that try to attack you.  Oh sure, there's factions that you can fight against, but the interactions with them are so brief and unmemorable that it doesn't matter.  VATS is back, and still as entertaining as ever.  Somehow I will never get tired of using it to fight.  The weapons are basically the same stock from Fallout 3, you have your pistols, your rifles, lasers and explosives, nothing too out of the ordinary save a few choice major weapons.

Yeah, you can fire that., I'd be impressed if it wasn't from Gears of War
Along the way you meet up with followers that... don't really do anything?  Most of them require a quest of some sort to enlist, and afterward will offer an additional quest to unlock their full potential, but beyond that are only really good for running into battles that they can't hope to win and carrying around all the stuff that's too heavy for you. If they died, they were gone forever, no way to resurrect them or anything, so bringing them out to help with hard quests was a pain because they were hard to keep under control.  It would have been nice to see a need to recruit as many people as you could to help turn the tide of battle in the end.  In my play through, I didn't even take anybody with me at the end and left them all to rot in the Lucky 38.

 The end of the game is the game deciding which side that you chose to fight for (seriously, there's a point in the quests that if you do too much for any side you then become affiliated with that side and the others won't help you) and seeing how the things you did for them helped them win.  Compared to the events in Fallout 3 that benefited mankind from your family's research, helping any side take control of a dam kinda sucks.

The bugs in the game are unforgivable. Creatures and players getting stuck in terrain, falling through holes in the world, and crashing are only the beginning.  In addition to the bugs that I mentioned in my previous article, I found a brand new one that caused two of my game saves to be locked out of The Strip with no way to get in.  This is like getting locked out of world 8 in Super Mario Bros.  You can't win the game without being able to get in and out of it.  Creating a new save game every 15 minutes is a terrible way to work around these issues, and we still haven't seen a patch to fix them since launch day.

Nobody caught this in playtesting?  Seriously?
There's some real problems with Fallout: New Vegas.  What it does, it does well, but focusing on the bad in the game isn't hard to do.  It has its moments, but they are marred by a game that didn't know how to be a game.  There's a lot holding this back from being truly exceptional, but if you can find it on sale or wait until a price drop, there's worse ways to spend 30 hours of gaming.  Pass for now, but keep an eye on.

Tuesday, November 16, 2010

What's Wrong in Gaming - Collector's Editions

Collector's Editions have been a part of gaming for years.  There's some arguments about what the first collector's edition game was because game companies didn't ever put them out there as a special edition.  They included things like cloth maps and lapel pins in their games as no extra price to entice gamers to buy them or at the very least, pay attention to them.  Are those considered collector's editions?  What about a differently colored cartridge? 
Is this Zelda a Collector's Edition Game?

Regardless of these questions, in my mind the trend of collector's editions really began with the sixth generation of consoles, the PS2, Xbox, and Gamecube years. Game developers began offering up collector's editions of their games for $10 more ($60 as opposed to $50).  They would usually include something small.   Halo 2 has a metal case and a bonus disc that had some behind the scenes stuff in making the game, Doom 3 included the original Doom and Doom 2 included which was pretty neat, and I had personally picked up several because "it was just $10 more".

Then something happened.  The seventh generation of consoles was coming, and the game publishers decided to increase the base price of their games to $60 as a sort of "next gen tax" that would allow them to increase the production value.  They had been testing us with the sixth generation collector's editions to see if we would pay $10 more for something that was being delivered with more.  Their rationalization was that if people are paying $60 for a game with a making of disc, they would pay $60 for the seventh generation games which were going to offer more in graphics and game play experience.

And we did.  Reluctantly, at first, but then it became the norm.  Nintendo is the only of the big three that held onto a $49.99 MSRP believing it have a better chance at capturing new gamers with the lower price point (it worked). 

Although seriously, who would pay $60 for this?

This brings us to the here and now.  Game companies continue to put out collector's editions of games at an inflated price.  Some of them, like the Halo: Reach Legendary Edition (even more of a collector's edition than the collector's edition!) go for $150, almost three times that of the regular edition!  What's so great about these things?  I used to tell myself that it was a way to be more of a part of the universe, to have a piece of the game in the real world.  Then I wondered what I was really getting out of paying the extra money.  Here's something that should infuriate some people:


The original Assassin's Creed.  Check that statue out, that looks pretty cool.  Looks like it's a good size, something you can set up on the bookshelf.  This is how it was sent out to the gaming websites to show what buyers would get with their "limited edition" version.  Check out what they actually got:

The hell?
The thing is half the size of the disc!  There were actually a few other figures like this that upset the people that bought them for Street Fighter IV and Resident Evil 5.

Ahh!  It's a zombie!
As you can see, the quality on these things were terrible. But poor quality items didn't stop companies for touting them as bonuses with their games, and so far hasn't stopped gamers from shelling out the extra cash for them.  Sometimes, the bonus is a big smack in the face, take a look at the bonus items for Call of Duty: Black Ops "Hardened Edition":

Most of the items are redacted by the government
You get a "limited edition medal", 4 additional co-op maps, an avatar costume, and the dreaded "steel case".  What's this worth, $5?  $10?  Try $20.  For $80 you can be slapped in the face by Activision while they grab your wallet.  If you want a remote control car with a camera in it, slap on another $70 for a total of $150.  Silliness.  Just plain silliness.  Collector's editions have gotten so out of hand that even strategy guides have hopped on board offering a "100% complete guide" to the game for a premium price.

The point that I'm really trying to make here is that by buying these collector's editions, consumers are telling the game companies that they're willing to pay their $60 for "premium game play" as they put it, and then shell out MORE for additional items packed in with the games, putting a premium on the already premium game.  To cut it short and make sense of everything, you're telling them that when the eighth generation rolls in, you're willing to pay more money for your games, because they will say that those games are the new best thing out there and charge you another "next gen tax".

The only way to stop them from doing this is to stop buying these games with extra stuff that you don't even really care about.  I know, sometimes there's something really cool out there, and I'd be lying if I wasn't planning on picking up whatever collector's edition Blizzard offers for Diablo 3, but at least take a good look at what you're getting. Ask yourself if it's worth paying $70 for Fable IV when the eighth generation comes around in a few years.  Of course, if you want the in-game goggles and sword letter opener, that's going to run you an extra $20, but that's ok because it deepens your play experience... right?


No, no it doesn't.

Friday, November 12, 2010

Evil Imp's Article - Fixes for Game Bugs

Note from Video:  Evil Imp is a regular reader of the site and asked me if he could do an article about some game breaking bugs that he's run into lately.  I said sure, so here it is.  You can post your comments for him below, or if you have an article you would like to write, contact me on the links to the side.


Unfortunately, no matter how thorough the QA testing process is before a game is released, bugs always slip through.  Usually they are minor side quest ones.  Sometimes they are game breakers.  It’s fortunate we live in the internet age because updates are that much easier and faster to obtain.  People need to remember that time is needed to create these patches.  There are additional QA testing needed on the patches, and the distributor’s QA (Xbox live/PSN) to ensure it is virus free.  All this will make a patch take a month or more to be created.


This brings me to my rant.  When certain games, such as Dead Rising with the clothing keys or Bioshock with the downloadable health packs, utilize their respective service to provide additional content for free to their customers, why not use this as an option to workaround a broken game breaking quest?  I understand the possibility of people trying to skip ahead in the game.  I understand that putting a quest item out for download is not a fix to the issue.  However when a company is manually modding saved game files in an attempt to fix people’s issue then this makes me wonder who is making decisions.  While this offers a tailor made fix, it’s ridiculously labor intensive for an individual or group of individuals.  This is not a resolution to be just thrown around at the first hint someone's having a problem.  You don't want a game being beatable only by downloading everything you need to skip to the end.  It is a reasonable option when a wide ranging bug has been confirmed.


I believe most gamers will get frustrated when they run in to a bug.  I know I was when I discovered the Rudolph bug in DeathSpank: Thongs of Virtue.  In fact, if it weren't 1AM I would have probably been calling Hothead's Corporate office.  However when encountering a bug at the end of the game which is game breaking, I will definitely contribute my saved game file to a developers testing.  After all, without the information I have they may not be able to fix the issue.  However the worst things to tell a gamer in this scenario:


1)        Sorry, we are working on it, in the meantime you can try playing again from the beginning and hope you don’t encounter the bug again.


2)        We are not able to get in to the saved game files for your console due to security encryption placed on there to prevent game tampering.  So we are putting everyone using that console on the backburner.


3)        We are doing what we can to see if/when we can get a patch out to you guys.


My issue with number 1 is there is no assurance of not encountering the same bug.  My issue with number 2 is you are admitting to not working on the issue for some people.  Number 3 is the worst, with the word “IF” in the middle of the statement.  Fixing the coding and making a product that works when you’re charging the customer should not be an IF on the patch.  This statement is opening the door to rolling over and playing dead on at least part of your customer base, and is second only to the "We're sorry, we cannot replicate your issue so we cannot help you resolve it" ie the You're on your own response.  What’s infuriating is how easy it is to get a quick workaround in place.  Simply put the quest items needed that aren’t dropping in DLC as a workaround.  It gives players their workaround and developers the time to make a proper patch that doesn't break something else.  I’m off my soapbox.

Monday, November 8, 2010

Fallout: New Vegas - Midpoint Review

MidPoint Review

Fallout 3 introduced their post-apocalyptic world to a whole new generation of gamers.  They turned a three quarter overhead view into a first person shooter, and it worked.  It worked great.  The story, the gameplay, and the world all meshed together to form this amazing game play experience that comes around only so often.  So when they said they were going to do another game, I got my pre-order and patiently waited for what was to come.  Was lightning going to strike twice? Well, I've been playing for a couple weeks now, and my answer is a sad "no".

It's impossible to not compare Fallout: New Vegas to Fallout 3.  It's the same game engine, it's the same interfaces, it's the same everything.  There's no innovative new tricks for them to use here, which makes the game rely on a couple things:  one, you really liked the game play of the original, so much that you're okay with spending another 30 hours with it, and two, it's got a strong enough story to stand on its own two feet.  Well guys, it barely holds on with both, but just barely.

Part of what made Fallout 3 so great was the relationships that you built up in the game.  You start out as a child and get to know your father, and grow up inside the Vault, so when he disappears and you're forced into the world for the first time, it's a huge deal.  You've got purpose, find your father, you've got a background, you come from a vault where nobody has gone outside for decades, you've got a sense of not knowing what was out there and learning everything for the first time.  None of that happens in New Vegas.  You're a nondescript courier who has no background or ties to anything, no knowledge of what's going on around  you despite living in the world presumably for your entire life. They present you with the mission to find out who tried to kill you and when you get to him, they want you to feel like you should take his place in whatever plans he had going on, and it just doesn't work.  I don't understand why I'm supposed to want to help any of these sides other than personal morals.  What about my characters morals?  Doesn't matter, he might have well never existed before being shot in the head.  Taking over New Vegas doesn't have the same thrill to it as the holy quest of creating purified water for everyone.

Then there's the bugs.  Textures flicker and hover out of place, creatures and NPCs get caught in rocks and fall through the world, and crashes happen when walking into rooms.  Some of these were fixed quickly in an initial patch, but it just feels sloppy, especially with as few problems as I had with the original.

Finally, the straight line syndrome is here, despite the "open world".  If you go outside of the path, even a little, you're often met with death.  One of the worst cases of this was when I was level 6 and went into a town where a faction had killed everyone, and told me that if I didn't like it, I should attack them and die quickly.  Sounded like a challenge to me, so I attacked and finished them off without too much trouble.  Unfortunately, this caused a small squad of that faction to spawn about thirty minutes later, who would run up to me, tell me I had been marked for death, and proceeded to tear me apart.  This wasn't just a little bad luck, these were high level soldiers that were killing me in 2-3 seconds.  I couldn't escape them, they would spawn wherever I went, and even killed off a military base that I ran to for help.  I was finally forced to load from a previous game.  Things like that shouldn't happen in these types of games.

I'm going to keep on playing this one through, and unless some major revelation happens in this second half, I'm pretty sure I'm going to be recommending that people just stick with Fallout 3 and take a pass on New Vegas.  Stay tuned for the full update when I end up finishing this one up.

Monday, November 1, 2010

The Ones to Watch - November Edition

Happy November, gamers!  The march to Christmas blazes on with a whole new month's worth of games for people to buy for friends and family (and themselves) this winter season.  We saw a LOT of games last month, and this is really the last good month to get a game out in time for Black Friday.  So what do the publishers have for us?  Well, let's get down to it and find out.


Goldeneye - Wii - 11/2


There's a lot of gamers out there with very fond memories of sitting around a TV playing split screen multiplayer with their friends on the 'ole N64 in the 90's.  Whelp, I'm going to offer a bit of a wake up call to you guys.  They're going for a nostalgia sale here, and it will never live up to your memories.  I'm calling this one the first big failure of November, don't say I didn't warn you.


God of War: Ghost of Sparta - PSP - 11/2


The rare PSP game makes the list.  It's hard to screw up the formula they have going for the GoW series, and this is going to be on the wish lists of a lot of PSP owners, though I wonder how many side quests Kratos could have gone on between those games... hmm.  Expect the usual complaints about the control on the PSP on this one.  Hey Sony, when are you going to add a second thumb stick?


Kinect for Xbox - Xbox 360 - 11/2


Microsoft finishes last for getting motion controls onto their system with the Kinect.  Sony's games were pretty underwhelming, and the constant recalibration that was required made playing it a pain.  Will MS fare any better with their offering?  Time will tell, but I'm betting we've got another failure here.  I'm sure some of the games will be fun, I'm sure some people will really like it, but like I said before, I already own a Wii.  Maybe next generation, guys.


Call of Duty:  Black Ops - Multiple Systems - 11/9


Call of Duty fans are fanatics.  Every war game out there is compared to Call of Duty.  Does it level up like in CoD?  Can you do X thing that you can in COD4? If you're a fan, you know what to expect here, if you're not and you're looking to get into the series, there's probably worse choices for games out there. 


NBA Jam - Multi Platform - 11/15

Get NBA Jam (PS3) from Amazon

Regular readers will remember last month I said to keep an eye on NBA Elite 11 for the sole reason of the codes included with it to unlock NBA Jam on the Xbox and PS3.  Hours after I wrote that post, EA confirmed that you would be able to get the codes from the marketplace, and then a few days after that, NBA Elite 11 got canned and announcements began popping up about this little gem.  Looks like they figured out what their fans wanted, but don't really expect to see this one until December.


Assassin's Creed:  Brotherhood - Multi Platform - 11/16


I love Assassin's Creed, and I can't wait for this one to come out.  Not so much a sequel as it is a continuation of the story from Assassin's Creed 2, the big draw here is the multi player component that allows players to hunt each other in the city.  Look forward to killing your friends later this month.


Donkey Kong Country Returns - Wii - 11/21


When Nintendo puts out its games, it's usually a big deal.  My big worry here is that they've fallen flat on their last few attempts.  Kirby's Epic Yarn and Metroid: Other M left a lot to be desired.  Here's hoping that Nintendo remembers how to make games.  I'm rooting for you, big N.


Splatterhouse - Multi Platform - 11/23


Ugh.  I didn't even really want to put this one on the list, but I wanted to make the call now that this was going to be a terrible game.  The original was bad, and only remembered as "that one game where you play as Jason and it's super bloody but nobody actually ever played it because it was on the TurboGrafx 16", and the sequel is going to be completely forgettable.  I'll be shocked if Xplay gives it more than a 2.  Out of 5.


Disney Epic Mickey - Wii - 11/30


Let's end November on a positive note.  Epic Mickey looks good.  These are the kind of games that the Wii was made for, and if you could only choose one Wii game this month to get, my recommendation goes here.  Disney fans and platformer fans alike need to keep a close eye on this one.


So that's it for November.  From my count, there's only a few games that are really going to be worth watching, but the ones that are are doozies.  Is there something that I missed?  Do you feel that the next Need for Speed game needs to be on the list?  Post in the comments and let me know, but otherwise, we'll check out December's offering in a few weeks.  We'll see you then, and happy gaming!