Wednesday, March 21, 2012

Why I Canceled My Old Republic Account Today


For the past few years, I kept a not so close eye on Bioware's Star Wars: The Old Republic.  Watching the development of any MMO can be maddening, so I feel that you can only fall into into one of two camps - the die hard need to know everything players, and the people who just want to play the game.  I clearly fell into the second.  As someone who played WoW as an end game rogue from Vanilla through Wrath of the Lich King, I just wanted to enjoy the universe on this one and not pour over spreadsheets figuring out which gem was going to boost my DPS.

Whichever I needed was going to cost 2,000 apiece, anyway

I'm also a big fan of the Knights of the Old republic and 90% of the Knights of the Old Republic 2 games (why only 90%?  That's because that's all Bioware actually finished).  So it came as no surprise to anybody that not only did I hop onto the Old Republic bandwagon, but also got several friends to join in and even joined up with a fairly laid back but put together guild.  This is a big deal because we had all sworn off of MMO's back when we burned out on WoW.  But Bioware was making this one, it's based off of a franchise that I already know and love, why not give it a shot.

I'm happy to report that I'm not sorry that I did.  The Old Republic is probably the second most well put together MMO that I have played.  The only thing better than it is World of Warcraft, but it's not because of anything that could be considered bad.  WoW has had time to listen to player feedback and implement features that we now take for granted. 

Unfortunately, it's these features that Blizzard has managed to put in are what The Old Republic really needs.  Things like queueing for a dungeon with a random group, or an auction house with a very intuitive interface.  Add-ons that allowed players to figure out things in the game like what the best rotations are, and which classes are more suited to getting past obstacles in the late game. Cross realm battle grounds and instances.  These relatively minor things are what kept me playing, because it wasn't a huge hassle to find something to do.  That isn't so in The Old Republic.

To LFG in TOR, you add a comment to yourself so people can look at the LFG list and not know anything about you or what you want to do
A final item that players are complaining about is what they perceive to be "Dead Servers".  What had happened was in the initial player rush, many servers filled up and created long (30+ minute) queues to sign in with.  That's very exciting for a launch, but now that many people have gotten their fill of the game and left, the remaining players are scattered across 170 or so servers.  There are reports that at peak on the Republic side fleet that there are only about 25 players logged in on some servers.  Things like this just make it more frustrating to get anything done in the game.

And here's where I come in.  I had the extreme fortune of being on the Imperial side, which hosts considerably more players.  Unfortunately, I play in the later evening hours, so I still got to feel the Republic's pain.  It is impossible to find enough people to do anything with.  I had specced as a tank class, knowing from my days in WoW that Tanks and Healers are always needed, and instead find myself unable to do anything because there's nobody around to do anything with.  While finishing up my class quests, I had to turn down every Heroic quest since there was only seven people on the entire planet.

Though they may all have been on Illum destroying the Republic 10 - 1.

I know there's other things that I could have been doing.  I could level up other characters, except the Legacy system isn't implemented yet.  I could PvP, but it was unappealing because of the lack of design in the levels that didn't offer coordination between players who didn't know each other.  I could frustrate myself with finishing what are essentially platforming puzzles in an MMO and collect Holocrons that you essentially have to have a guide to know where to get.

People like 45 minute spawns for a 30 minute balloon ride that randomly despawns, right?
SWTOR does a lot of things right.  The story, the environment, and especially the dialog are all just fantastic.  When I went off to do a quest, I knew why I wanted to do it.  But there's enough missing from the current offering that makes me not want to play anymore.  I think Bioware can pull itself together and get a lot of this fixed, and as many have said before, WoW was a pale shadow of what it is now.  I think SWTOR can be a real powerhouse game, and I'm glad I got my character up to 50 and finished my story.  But for now, I am going to have to see what they've got in store to make their game a bit friendlier.  Good luck guys, drop me an email when you've got something a bit more magical.