Sunday, April 18, 2010

God of War 3 Review

After I finished Final Fantasy, I set out to play God of War 3. I finished it after a week of play, and overall I think it was an awesome game that they didn't know how to end.

The game is gorgeous and very detailed. There's cut scenes, but its all done with the in game engine and graphics. Despite having such a high amount of detail on individual characters, most of the time it didn't matter because the camera is so far pulled away. It doesn't matter if Kratos has a muscle structure if he's just a dot on the screen. So I felt that a lot of the detail got lost in the overall presentation.

If this shot was closer, you could see some nice detail on his armor

GoW3 starts off very strong. That's no surprise considering that the studio revealed in GoW2 that they create the first level last so they can bring an intensity and get everything that you can do in the game all in the first level. Once you're past that and dumped into the second level, it feels cheap by comparison.

The boss fights and sequences are the hallmark for GoW, and this one did not disappoint in any way. All of the fights were well done and interesting and felt unique from each other. When asked which one was my favorite, I would probably lean towards the Poseidon fight, because it was the one with the most interesting phases of the fight, making you switch how you were fighting the boss.

The weapons were mostly useful this time, instead of being the same tool swinging a different way that we ran into in the previous installments. I was a bit disappointed with the way that the Claws of Hades and the Nemesis whip behaved, as they acted like the Blades of Exile with different spells attached to them, but the bow, head, boots, sword, and cestus were able to be employed in so many different ways, it was fun switching between them (and I especially liked the cestus).

My only real gripe is going to be the ending. Without spoiling what happens, it feels like they didn't know how to wrap everything up, and the first two phases of the final boss were let downs compared to how the rest of the bosses were. The third phase was largely cosmetic (although a lot of fun), but it doesn't have the grandness that I felt it deserved. Then at the end, it doesn't explain what Athena was doing, or how she was even in existence other than she had become something more. Why not build on that? What had she become? Instead, we get the ending of self sacrifice that ends up meaning nothing after the end credits roll.

Overall, awesome game that didn't know how to tie up the story at the end. Oh, and Kratos, when you go off to kill the gods of Olympus, it doesn't look good when you make exceptions just because one's good in the sack. Stick to your goals, man!

That is some amazing detail on Kratos in this shot.