Wednesday, April 14, 2010

Rise of the Eldrazi Pre-Release - Top 5 Cards to bring it home

This weekend is the Magic: The Gathering pre-release for their next set, Rise of the Eldrazi. I've been watching the previews of the cards come up and really trying to figure out what I'm going to be playing. This will be my third pre-release, and I'm certainly not the greatest sealed player, so I was trying to follow the basic rules of drafting removal and avoidance, but there's not a whole lot of removal here when you factor in that everybody will be able to run a big creature.

So here's the top 5 cards that I'm looking for in my packs this weekend, sorted by rarity

#5 The Common - Soul's Attendant



There's nothing quite as good as a 1 drop that potentially helps you through the entire game. My thoughts are that this card is going to be ignored by an opponent with removal because they know they have a big baddie, and they know you have a big baddie, so they're not going to waste removal on something like a few life a turn. Hopefully combined with those Eldrazi tokens, it'll be more than just a few life.

#4 The Uncommon - Joraga Treespeaker


It was a tough decision between this one and the Pelakka Wurm, but in a race for mana, this one is going to win by a long shot. Turn one you drop a forest and this, turn two you drop a second land, and level it up. If you have a land to drop on turn three, you have 5 mana to do whatever you want with which is going to be enough to put things into your favor.

#3 The Rare - Mul Daya Channelers


For the cost of 1GG and letting your opponent know what your next card is, you either get mana ramp, or a 5/5 creature. I honestly think this is one of the best cards in the set, period.

#2 The Mythic - Linvala, Keeper of Silence


I had a bit of a tough time narrowing this one down. Seeing how many creatures have activated abilities (like leveling), and her relative inexpensive cost, plus flying, this sounds like the one to pick.

#1 Any Eldrazi that you can find


This release is going to be about who can get their bomb out first. Grab the mana ramp cards, find some removal, maybe some totem armor for protection, and plop down the biggest fastest thing you can afford and just keep attacking.

My plan is to do green and whatever else I have that's good and try to hold cards to remove threats, ramp up mana, and then drop a bomb. This can all change, of course, depending on what's in my packs, and I'm sure with what's in yours. Good luck to everybody this weekend in getting what you're looking for, and mostly in having a good time with your friends.